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	<title>Antony Kontellis UTS Blog</title>
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	<link>http://antonykontellis.edublogs.org</link>
	<description>Antony's UTS Weblog</description>
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		<title>E-Learning Design Assignment 2, Part 1: Design Recommendations Report</title>
		<link>http://antonykontellis.edublogs.org/2009/06/02/e-learning-design-assignment-2-part-1-design-recommendations-report/</link>
		<comments>http://antonykontellis.edublogs.org/2009/06/02/e-learning-design-assignment-2-part-1-design-recommendations-report/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 02:05:16 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

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		<description><![CDATA[A new page has been created (link above banner), containing Assignment 2:
E-Learning Design Assignment 2, Part 1: Design Recommendations Report
Here is the direct link to this page:
http://antonykontellis.edublogs.org/e-learning-design-assignment-2-part-1-design-recommendations-report/
 
Thank You.]]></description>
			<content:encoded><![CDATA[<p>A new page has been created (link above banner), containing Assignment 2:</p>
<p><a title="E-Learning Design Assignment 2, 	Part 1: Design Recommendations Report" href="http://antonykontellis.edublogs.org/e-learning-design-assignment-2-part-1-design-recommendations-report/"><span style="color: #000000;">E-Learning Design Assignment 2, Part 1: Design Recommendations Report</span></a></p>
<p>Here is the direct link to this page:</p>
<p><a href="http://antonykontellis.edublogs.org/e-learning-design-assignment-2-part-1-design-recommendations-report/">http://antonykontellis.edublogs.org/e-learning-design-assignment-2-part-1-design-recommendations-report/</a></p>
<p> </p>
<p>Thank You.<!--</p>
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		<title>Activity 3.2    Principles of Multimedia</title>
		<link>http://antonykontellis.edublogs.org/2009/05/13/activity-32-principles-of-multimedia/</link>
		<comments>http://antonykontellis.edublogs.org/2009/05/13/activity-32-principles-of-multimedia/#comments</comments>
		<pubDate>Wed, 13 May 2009 02:52:52 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=61</guid>
		<description><![CDATA[A multimedia instructional message is a communication using words and pictures that is intended to promote learning.
For example, a multimedia instructional message in a book could include printed text and illustrations, whereas a multimedia instructional message on a computer could include narration and animation.
Examples of multimedia instructional messages include words and pictures intended to explain [...]]]></description>
			<content:encoded><![CDATA[<p>A multimedia instructional message is a communication using words and pictures that is intended to promote learning.</p>
<p>For example, a multimedia instructional message in a book could include printed text and illustrations, whereas a multimedia instructional message on a computer could include narration and animation.</p>
<p>Examples of multimedia instructional messages include words and pictures intended to explain how lightning storms develop, how car braking systems works, and how a bicycle tyre pumps work.<br />
Richard Mayer, p.21<br />
Multimedia Learning</p>
<p>READ:<br />
Mayer, Richard E. &amp; Moreno, Roxana 2003, Nine Ways to Reduce Cognitive Load in Multimedia Learning in Educational Psychologist, 38 (1), pp43-52.<br />
(PDF File in Subject Documents folder in UTSOnline)</p>
<p>7 Principles of Multimedia Design</p>
<p>1.    Multimedia principle: Students learn better from words and pictures than from words alone.</p>
<p>2.    Spatial Contiguity Principle: Students learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen.</p>
<p>3.    Temporal Contiguity Principle: Students learn better when corresponding words and pictures are presented simultaneously rather than successively.</p>
<p>4.    Coherence Principle: Students learn better when extraneous words, pictures, and sounds are excluded rather than included.</p>
<p>5.    Modality Principle: Students learn better from animation and narration than from animation and on-screen text.</p>
<p>6.    Redundancy Principle: Students learn better from animation and narration than from animation, narration, and on-screen text.</p>
<p>7.    Individual Differences Principle: Design effects are stronger for low-knowledge learners than for high-knowledge learners and for high-spatial learners rather than low-spatial learners.</p>
<p><strong>Now consider your course and make notes where multimedia may be of value:<br />
Consider the media elements in your design – use the questions above as a guideline if you are using animation, video or sound.</p>
<p>What are your recommendations?</p>
<p>Provided examples of multimedia elements you would recommend.</strong></p>
<p>Out of the seven principles, my recommendations would include:</p>
<p>1.    Multimedia principle: integrating images (and video where possible) into the course to enrich the written components.</p>
<p>2.    Spatial Contiguity Principle: developing a combined text/image screen/page where images and text are placed correspondingly close to each other to highlight each other accordingly.</p>
<p>3.    Temporal Contiguity Principle: same as point 2.</p>
<p>4.    Coherence Principle: the course would be direct and simple, omitting complicated aspects that are not pivotal to learning.</p>
<p>5.    Modality Principle: utilisation of video and presentation would fit this point well.</p>
<p>6.    Redundancy Principle: same as point 5.</p>
<p>7.    Individual Differences Principle: Design effects are stronger for low-knowledge learners than for high-knowledge learners and for high-spatial learners rather than low-spatial learners.</p>
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		<title>Activity 3.1 What is multimedia?</title>
		<link>http://antonykontellis.edublogs.org/2009/05/13/activity-31-what-is-multimedia/</link>
		<comments>http://antonykontellis.edublogs.org/2009/05/13/activity-31-what-is-multimedia/#comments</comments>
		<pubDate>Wed, 13 May 2009 02:46:29 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=60</guid>
		<description><![CDATA[“Multimedia is an eerie wail as two cat’s eyes appear on a dark screen.
It’s a small window of video laid onto a map of India, showing an old man recalling his dusty journey to meet a rajah there…”
Tay Vaughan, 1998, Multimedia: Making it Work
Multimedia is understood to mean a product that is digitally constructed utilising [...]]]></description>
			<content:encoded><![CDATA[<p>“Multimedia is an eerie wail as two cat’s eyes appear on a dark screen.<br />
It’s a small window of video laid onto a map of India, showing an old man recalling his dusty journey to meet a rajah there…”<br />
Tay Vaughan, 1998, Multimedia: Making it Work</p>
<p>Multimedia is understood to mean a product that is digitally constructed utilising and seamlessly integrating various media: text, graphics, images, video, animation and sound.<br />
Multimedia enriches the user through medias and technologies with the intention of engaging people’s minds!<br />
Initially the delivery of multimedia products was via CD-ROM, but the internet provided a global distribution system that changed the structure and style of the multimedia products.<br />
High levels of interactivity are now achievable using a range of software that runs on almost any current desktop computer.<br />
The future of multimedia will be even more challenging as a plethora of delivery systems and displays are marketed. Enhanced program material provided on digital television and internet information displayed on mobile phones are just two examples of new multimedia systems.<br />
Our notion of multimedia needs to encompass all new forms.<br />
Review the following websites:<br />
Examples of Multimedia in e-Learning<br />
http://www.adrworkshops.com<br />
From the map, click on Australia, then Test your Skills in the left-hand column, choose a scenario<br />
http://www.listeningadventures.org<br />
Carnegie Hall – learn about a Dvorak Symphony</p>
<p>http://www.bbc.co.uk/history/lj/victorian_britainlj/sour_entry.shtml?site=history_victorianlj_sour<br />
The BBC have a huge variety of e-Learning short course – try this one and see if you can improve Victorian Britain’s living conditions!</p>
<p>http://www.howstuffworks.com/toilet.htm<br />
An amazing site full of all sorts of resources – this is a particular favourite!</p>
<p>http://www.cadre.com.au<br />
Cadre Design are a Sydney based multimedia design company – from the home page, click on the Education link, this will take you to the Showcase. Click on the first example &#8211; the Astronomy site. Examine the possibilities (maybe learn something too)!</p>
<p><strong>How do you define multimedia in today’s e-Learning context?<br />
Compare this to the experiences with the Web 2.0 technologies and the issues raised in the Seely-Brown article.</strong></p>
<p>In todays learning context, with increasing ultilisation of internet, video, audio, instant messaging, and the many other delivery methods, Multimedia would be defined as a constantly evolving and expaning construction of various methods of content delivery within the current and future technological landscape, which is in a constant state of flux.</p>
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		<title>Activity 2.7 Creating storyboards</title>
		<link>http://antonykontellis.edublogs.org/2009/05/13/activity-27-creating-storyboards/</link>
		<comments>http://antonykontellis.edublogs.org/2009/05/13/activity-27-creating-storyboards/#comments</comments>
		<pubDate>Wed, 13 May 2009 01:57:14 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=59</guid>
		<description><![CDATA[Refer to this resource on creating storyboards:
http://www.uncc.edu/webcourse/sb/storyboard.htm
We will be developing course storyboards based on the simple or graphical storyboards.
]]></description>
			<content:encoded><![CDATA[<p>Refer to this resource on creating storyboards:</p>
<p>http://www.uncc.edu/webcourse/sb/storyboard.htm</p>
<p>We will be developing course storyboards based on the simple or graphical storyboards.</p>
]]></content:encoded>
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		<title>Activity 2.6 Social Learning Theory</title>
		<link>http://antonykontellis.edublogs.org/2009/05/13/activity-26-social-learning-theory/</link>
		<comments>http://antonykontellis.edublogs.org/2009/05/13/activity-26-social-learning-theory/#comments</comments>
		<pubDate>Wed, 13 May 2009 01:56:48 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=58</guid>
		<description><![CDATA[Albert Bandura (1977) combines behaviourist reinforcement with cognitive processes for understanding the behaviour of others.
Bandura empasises the importance of observing and modeling – his 2 key elements for learning are: experience and expectations
•    Experience enables us to learn the consequences of our actions
•    Expectations are formed by our experiences
Four processes underlie this type of observational [...]]]></description>
			<content:encoded><![CDATA[<p>Albert Bandura (1977) combines behaviourist reinforcement with cognitive processes for understanding the behaviour of others.</p>
<p>Bandura empasises the importance of observing and modeling – his 2 key elements for learning are: experience and expectations<br />
•    Experience enables us to learn the consequences of our actions<br />
•    Expectations are formed by our experiences</p>
<p>Four processes underlie this type of observational learning:<br />
1.    Attention: focus on the features of behaviour to be modeled<br />
2.    Retention: how well the behaviour is remembered<br />
3.    Reproduction: observed behaviour must be turned into action, practice and feedback<br />
4.    Reinforcement: to motivate learners to reproduce and perform the behaviours<br />
<strong><br />
How could you apply Bandura’s Social Learning Theory in an e-Learning context?</strong></p>
<p>Through following the process of Attention, Retention, Reproduction and Reinforcement, Bandura&#8217;s Social Learning Theory could be applied in e-learning contexts by enforcing to learners that they must focus on features of whichever e-learning process is being utilised, and then encouraging the thought process of improving, taking action, reproducing and performing activities. This would relate to e-learning in things such as online courses, training programs with online components, development of -learning features of learning, etc.</p>
<p>Read: Social Constructivism<br />
http://projects.coe.uga.edu/epltt/index.php?title=Social_Constructivism</p>
<p>Watch/listen to the brief lecture:<br />
http://www.coe.uga.edu/epltt/impaticas/Social-Constructivism-PPT.html</p>
<p>Now – consider the learning theories in the context of the technologies you have researched in Module 1.</p>
<p><strong>Which theories are suited or more appropriate?</strong></p>
<p>I believe out of the theories presented, these are most appropriate:</p>
<ul>
<li>Social Constructivism (epistemology)</li>
<li>Piaget’s Constructivism (epistemology)</li>
<li>Papert’s Constructionism (also called simply Constructionism)</li>
</ul>
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		<title>Activity 2.5  A Constructivist Approach</title>
		<link>http://antonykontellis.edublogs.org/2009/05/13/activity-25-a-constructivist-approach/</link>
		<comments>http://antonykontellis.edublogs.org/2009/05/13/activity-25-a-constructivist-approach/#comments</comments>
		<pubDate>Wed, 13 May 2009 01:46:31 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=57</guid>
		<description><![CDATA[Bruner’s Constructivist Theory:
Bruner (1966) based his theory on learning by discovery – information should be  organised in a spiral manner that allows the learner to re-arrange and re-assemble content to create new insights.
According to Bruner, discovery and meaningful learning enhances recall and transfer of learning. The main objective is to build upon knowledge the learner [...]]]></description>
			<content:encoded><![CDATA[<p>Bruner’s Constructivist Theory:</p>
<p>Bruner (1966) based his theory on learning by discovery – information should be  organised in a spiral manner that allows the learner to re-arrange and re-assemble content to create new insights.</p>
<p>According to Bruner, discovery and meaningful learning enhances recall and transfer of learning. The main objective is to build upon knowledge the learner already has.</p>
<p>“By creating learning environments that foster the self-development of learners as they explore a situation or problem, teachers can enable learners to arrange, rearrange, and transform evidence so they can gain new insights and experience a sense of achievement in making their own discoveries.  The problem–solving strategies they develop are more transferable, as they have personal meaning and value in terms of the learner’s own purposes and intentions.”<br />
Burns, R. 1995, The Adult Learner at Work, Business &amp; Professional Publishing,<br />
Sydney.<br />
Applying principles of Bruner’s theory:</p>
<p>1.    Instruction must be concerned with the experiences and context that make the learner willing and able to learn (readiness)</p>
<p>2.    Instruction must be structured so that it can be easily grasped by the learner (spiral organisation)</p>
<p>3.    Instruction should be designed to facilitate extrapolation and/or fill in the gaps (going beyond the information given)</p>
<p>The Current Debate:<br />
There is a great deal of current debate in education fields that can be summarized into distinct views:<br />
1)    Directed Instruction<br />
Primarily the behaviourist and cognitive learning theories<br />
2)    Constructivist Learning</p>
<p>Characteristics of the 2 types of instruction:</p>
<p>Directed Instruction:</p>
<p>•    Focus on teaching sequences of skills that begin with lower-level skills and build to higher-level skills<br />
•    Clearly state objectives with test items matched to them<br />
•    Stress more individualized work than group work<br />
•    Emphasise traditional teaching and assessment methods; skills worksheets, activities and tests with expected outcomes</p>
<p>Constructivist Learning:</p>
<p>•    Focus on learning through posing problems, exploring possible answers, and developing products and presentations<br />
•    Pursue global goals that specify general abilities such as problem-solving and research skills<br />
•    Stress more group work than individualized work<br />
•    Emphasise alternative learning and assessment methods; exploration of open-ended questions and scenarios, doing research and developing products, assessment by portfolios, performance checklists</p>
<p><strong>How could you apply constructivist learning principles in an e-Learning environment?</strong></p>
<p>Constructivist principles such as problem solving, group work, development of products, and posing of solutions to posed problems could be applied within an e-learning context through the use of interactive devices such as virtual worlds, online chat and meetings, video conferencing, etc. These allow for collaboration and group communication as opposed of individual work, which underpins the constructivist approach.</p>
<p>Another way for learners to work under the constructivist principles is to be posed challenges of program design, or how to improve or streamline current processes. In groups, learners would then use e-learning principles to come up with solutions, another facet of the constructivist approach.</p>
<p>Scenarios, case studies, and multimedia e-learning are also important and significant to the constructivist approach.</p>
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		<title>Activity 2.4  A Humanist approach</title>
		<link>http://antonykontellis.edublogs.org/2009/04/29/activity-24-a-humanist-approach/</link>
		<comments>http://antonykontellis.edublogs.org/2009/04/29/activity-24-a-humanist-approach/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:02:33 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=56</guid>
		<description><![CDATA[
The Humanist approach developed from the Cognitive but focuses on experiential learning and the assumption that the individual is ever seeking greater personal adequacy, self-esteem and self-actualisation.
Humanists emphasise the individual’s innate need to achieve personal worth, dignity and creativity and believe a better society will evolve by nurturing these qualities.
Humanist teachers can create a positive [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span lang="EN-US">The Humanist approach developed from the Cognitive but focuses on experiential learning and the assumption that the individual is ever seeking greater personal adequacy, self-esteem and self-actualisation.</span></p>
<p class="MsoNormal"><span lang="EN-US">Humanists emphasise the individual’s innate need to achieve personal worth, dignity and creativity and believe a better society will evolve by nurturing these qualities.</span></p>
<p class="MsoNormal"><span lang="EN-US">Humanist teachers can create a positive classroom climate and encourage the psychological growth towards the creation of self-actualising people.</span></p>
<p class="MsoNormal"><span lang="EN-US">Humanists believe that learners respond to their environments as they experience it – part of that is the person themselves – the self.</span></p>
<p class="MsoNormal"><span lang="EN-US">Feeling and emotions play an important part in learning.</span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><!--StartFragment--></p>
<h3><span lang="EN-US">What effect might e-Learning contexts have for the Humanist approach?</span></h3>
<p>There could be some obstacles present within e-learning contexts for the humanist approach, whereby the positive classroom environment, feels and emotions, and encouraging atmosphere are not present in online sources as much as in face-to-face contexts. This has a constraining effect on the core values of humanistic approach, therefore various tools would need to be employed to overcome the barriers and create the self-actualization that is the important facet of humanism.</p>
<p> </p>
<p> </p>
<p><!--StartFragment--></p>
<p class="MsoBodyText"><strong><span lang="EN-US">Principles emphasised by Humanist theory:</span></strong></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">People learn by relating the world to their previous experience – they learn by doing</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">People learn in a free environment that permits and encourages development of potential, self-expression and self-determination</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">People learn co-operatively, which includes constructive feedback in a non-competitive environment</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">The learning that has most meaning for people is that which is contructed by individuals out of their experience</span></p>
<p class="MsoBodyText" align="right"><span lang="EN-US">Burns, R. 1995, <em>The Adult Learner at Work, </em>Business &amp; Professional Publishing, Sydney.</span></p>
<p><!--EndFragment--></p>
<p><!--EndFragment--></p>
<p><!--EndFragment--></p>
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		<title>Activity 2.3 	A Cognitive Approach</title>
		<link>http://antonykontellis.edublogs.org/2009/04/29/activity-23-a-cognitive-approach/</link>
		<comments>http://antonykontellis.edublogs.org/2009/04/29/activity-23-a-cognitive-approach/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 02:57:27 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=55</guid>
		<description><![CDATA[
Cognitive psychologists emphasize the role of experience, the development of meaning, and the use of problem-solving and insight as the sources of learning.
The individual learner will perceives organised wholes – rather than disconnected pieces.
Each person will behave and learn in terms of what is real for them.
Learning is therefore based on the re-organisation of experiences [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span lang="EN-US">Cognitive psychologists emphasize the role of experience, the development of meaning, and the use of problem-solving and insight as the sources of learning.</span></p>
<p class="MsoNormal"><span lang="EN-US">The individual learner will perceives organised wholes – rather than disconnected pieces.</span></p>
<p class="MsoNormal"><span lang="EN-US">Each person will behave and learn in terms of what is real for them.</span></p>
<p class="MsoNormal"><span lang="EN-US">Learning is therefore based on the re-organisation of experiences into systematic and meaningful patterns that lead to problem-solving and insight.</span></p>
<p class="MsoNormal"><span lang="EN-US">This will mean that interpretation is subjective – reality is what each of us perceives and understands at any given time.</span></p>
<p class="MsoNormal"><strong><span lang="EN-US">TASK: Watch the following video from the Wharton University of Pennsylvania:</span></strong></p>
<p class="MsoNormal"><span lang="EN-US"><a href="http://www.learningwiki.com/theory"><span>http://www.learningwiki.com/theory</span></a></span><span lang="EN-US"> </span><strong><span lang="EN-US"><span> </span></span></strong></p>
<p class="MsoNormal"><span lang="EN-US">Part 2 – Cognitivism</span></p>
<p class="MsoNormal"><span lang="EN-US">Examples you may be familiar with:</span></p>
<p class="MsoNormal"><strong><span lang="EN-US">Meaningfulness:</span></strong></p>
<p class="MsoBodyText"><span lang="EN-US">According to cognitive theory – our brains look for patterns and completion.</span></p>
<p class="MsoNormal"><span lang="EN-US">Our brains have the capacity to associate anything with anything else and will find associations if we allow it to! This allows us to be creative and problem-solve.</span></p>
<p class="MsoNormal"><span lang="EN-US">Each person will create their own meaning based on the current context and their past experiences.</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><strong><span lang="EN-US">Insight:</span></strong></p>
<p class="MsoBodyText"><span lang="EN-US">The sudden Blinding Flash of the Obvious!</span></p>
<p class="MsoBodyText"><span lang="EN-US">The realization of how to solve a problem by a cognitive restructuring of the environment – looking at things differently!</span></p>
<p class="MsoNormal"><span lang="EN-US">Until we start thinking around the problem (restructuring and reorganising) we will not be able to gain any insight into how to solve the problem.</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p><span lang="EN-US"><strong>What effect might meaningfulness and insight have in e-Learning contexts?</strong></span><!--EndFragment--><strong>  </strong></p>
<p><em>Meaningfulness</em>: in any learning context, including e-learning, meaningfulness would, in my opinion, have positive effects, as inofrmation would be related to subjective individual meaning. This would make the information being taught relatable to the learner, which would in turn result in greater retention and recall ability.</p>
<p><em>Insight</em>: gaining insight and subsequently reorganizing and restructuring would ensure attention is retained and that the learner is thinking about the information provided to them, interpreting it by restructuring and reorganizing, and then making ultimate meaning of it.</p>
<p> </p>
<p><!--StartFragment--></p>
<p class="MsoNormal"><strong><span lang="EN-US">Advance Organisers:</span></strong></p>
<p class="MsoNormal"><span lang="EN-US">An advance organiser provides a scaffold for the ideas – or cognitive structure – which will bridge the gap for the learner between the content – what’s known and what they will need to know before new material becomes meaningful.</span></p>
<p class="MsoNormal"><span lang="EN-US">The scaffolding is intended to provide a higher level (more generalized) concept that will then allow the learner to incorporate more detailed and differentiated materials into the structure.</span></p>
<p class="MsoNormal"><span lang="EN-US">Advance organisers use current and relevant concepts that the learner already has – to make it possible to put new learning into the framework.</span></p>
<p class="MsoNormal"><span lang="EN-US">The sequencing of content must allow new concepts to be related to old ones.</span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><span lang="EN-US"><strong>How can we use Advance Organisers in e-Learning contexts?</strong></span></p>
<p class="MsoNormal">Advance organizers can be utilized in e-learning contexts via the bridging of the gap between the known and unknown for the learner, and what is needed to get there. By making information relevant to current knowledge, the gap will be closed as the learner will be able to underpin new knowledge with the knowledge that exists and that they already have the advance capacity to comprehend.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><!--StartFragment--></p>
<p class="MsoBodyText"><strong><span lang="EN-US">Principles emphasised by Cognitive theory:</span></strong></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">The perceptual features of the problem as interpreted by the individual affect what is learned</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">A learning problem should be structured by the teacher so that the essential features are open to the learner’s inspection</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">The organisation of knowledge should move from simple to complex to create a meaningful whole</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">Feedback as hypothesis testing is a basis for correcting faulty learning</span></p>
<p class="MsoBodyText"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US">Burns, R. 1995, <em>The Adult Learner at Work, </em>Business &amp; Professional Publishing, Sydney</span><span lang="EN-US"></span></p>
<p><!--EndFragment--></p>
<p><!--EndFragment--></p>
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		<title>Activity 2.2    A Behaviourist approach</title>
		<link>http://antonykontellis.edublogs.org/2009/04/29/activity-22-a-behaviourist-approach/</link>
		<comments>http://antonykontellis.edublogs.org/2009/04/29/activity-22-a-behaviourist-approach/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 02:48:59 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=54</guid>
		<description><![CDATA[
Behaviourists attempted to study behaviour and learning from a scientific approach &#8211; only observable and measurable behaviours are reliable. 
They explain human behaviour in terms of cause and effect – therefore learning is a modification of behaviour by application of stimuli, shaping of responses and the provision of reinforcement.
Learning is demonstrated in the response or behaviour [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span lang="EN-US">Behaviourists attempted to study behaviour and learning from a scientific approach &#8211; only observable and measurable behaviours are reliable.<span> </span></span></p>
<p class="MsoNormal"><span lang="EN-US">They explain human behaviour in terms of cause and effect – therefore learning is a modification of behaviour by application of stimuli, shaping of responses and the provision of reinforcement.</span></p>
<p class="MsoNormal"><span lang="EN-US">Learning is demonstrated in the response or behaviour of the learner.</span></p>
<p class="MsoNormal"><strong><span lang="EN-US">TASK: Watch the following video from the Wharton University of Pennsylvania:</span></strong></p>
<p class="MsoNormal"><span lang="EN-US"><a href="http://www.learningwiki.com/theory"><span>http://www.learningwiki.com/theory</span></a></span><span lang="EN-US"> </span><strong><span lang="EN-US"><span> </span></span></strong></p>
<p class="MsoNormal"><span lang="EN-US">Part 1 – Behaviourism</span></p>
<p class="MsoNormal"><span lang="EN-US">Examples you may be familiar with:</span></p>
<p class="MsoNormal"><strong><span lang="EN-US">Classical Conditioning – </span></strong><span lang="EN-US">Pavlov’s<span>  </span>Dogs</span></p>
<p class="MsoNormal"><span lang="EN-US">The learner (dog) is conditioned (learns) to emit a response (dribble) which was originally a natural response to another stimulus (food) to a new stimulus (a bell).</span></p>
<p class="MsoNormal"><span lang="EN-US">Classic conditioning can also be demonstrated by our ability to generalize our responses to stimuli.</span></p>
<p class="MsoNormal"><span lang="EN-US">Eg. A household drill may cause a reaction for a person that has had an experience with a dentist’s drill!</span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><!--StartFragment--><span lang="EN-US"><strong>What effect might generalizing have in e-Learning contexts?</strong></span><!--EndFragment--><strong> </strong></p>
<p class="MsoNormal">I feel that generalizing in an e-learning context could be extremely constrictive, and ultimately a disadvantage to successful e-learning. Many people have stereotypical generalizations relating to e-learning which means that they do not consider the vast range of possibilities available to them. Observing e-learning more specifically and broadly would have positive effects, as the feasibility and effectiveness of specific e-learning tools could be considered. </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><!--StartFragment--></p>
<p class="MsoNormal"><strong><span lang="EN-US">Operant Conditioning – </span></strong><span lang="EN-US">Skinner</span></p>
<p class="MsoNormal"><span lang="EN-US">Skinner argued that people learn to behave in ways that help them obtain things they want or avoid things they don’t want.</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US">Reinforcement is used<span>  </span>(money, promotions, success, praise etc) to increase the likelihood of the desired response being repeated.</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US">Skinner believed that by ignoring a response, without reinforcement the behaviour will die out.</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US">Negative reinforcement – knowing how to avoid unpleasant or dangerous circumstances.</span></p>
<p class="MsoNormal"><span lang="EN-US">Punishment – creating unpleasant situations to decrease unwanted behaviour.</span></p>
<p class="MsoNormal"><span lang="EN-US">Feedback – is used to reinforce behaviour and let learners know how they are doing.</span></p>
<p class="MsoNormal"><strong><span lang="EN-US"><span> </span></span></strong><span lang="EN-US"></span></p>
<p class="MsoNormal"><strong><span lang="EN-US">Principles emphasised by Behaviourist theory:</span></strong></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">The learner must be able to respond actively</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">Frequency of repetition of responses is important in acquiring skill</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">Reinforcement is vital to obtain repetition of required or correct behavior</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">Generalisation suggests the importance of practice in varied situations</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">Immediate feedback of results is strongly motivating</span></p>
<p class="MsoBodyText" align="left"><span lang="EN-US"><span>§<span>  </span></span></span><span lang="EN-US">Shaping behaviour by the reinforcement of approximate responses is essential in learning new skills</span></p>
<p class="MsoBodyText"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><span lang="EN-US">Burns, R. 1995, <em>The Adult Learner at Work, </em>Business &amp; Professional Publishing, Sydney</span></p>
<p><!--EndFragment--></p>
<p><!--EndFragment--></p>
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		<title>Module 2: Activity 2.1	What is learning?</title>
		<link>http://antonykontellis.edublogs.org/2009/04/29/module-2-activity-21what-is-learning/</link>
		<comments>http://antonykontellis.edublogs.org/2009/04/29/module-2-activity-21what-is-learning/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 02:44:49 +0000</pubDate>
		<dc:creator>antonykontellis</dc:creator>
				<category><![CDATA[Relating to classes]]></category>

		<guid isPermaLink="false">http://antonykontellis.edublogs.org/?p=53</guid>
		<description><![CDATA[
What is learning?
“The best definition is to conceive of learning as a relatively permanent change in behaviour with behaviour including both observable activity and internal processes such as thinking, attitudes and emotions.”
Burns, R. 1995, The Adult Learner at Work. 
 
What is your definition of learning? 
I would define learning as the process of being presented with and [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span lang="EN-US"><em>What is learning?</em></span></p>
<p class="MsoNormal"><span lang="EN-US">“The best definition is to conceive of learning as a relatively permanent change in behaviour with behaviour including both observable activity and internal processes such as thinking, attitudes and emotions.”</span></p>
<p><span lang="EN-US">Burns, R. 1995, <em>The Adult Learner at Work.</em></span><!--EndFragment--> </p>
<p> </p>
<p><span lang="EN-US"><strong>What is your definition of learning?</strong></span><!--EndFragment--> </p>
<p>I would define learning as the process of being presented with and retention of information and/or experiences, which interlink to currently existing knowledge to become relatable and retainable. I would suggest that there are various forms of learning, which can ultimately be categorized as formal or informal. In an organizational workplace setting, for example, learning can occur when an individual attends training courses or on-the-job training, and also informally through experiences.</p>
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